013D/4D Scenes & World ModelsHow can machines reconstruct the world—and anticipate what comes next?

We recover large-scale static and dynamic environments from images, video and LiDAR. Neural and Gaussian representations, SLAM, real-time rendering and scene generation provide foundations for world models with spatial memory, dynamic prediction and interaction.

Reconstruction · 4D Dynamics · SLAM · World Models
02Multimodal Affective Digital HumansCan a digital human be not only realistic, but expressive and emotionally aware?

We combine images, video, speech, motion, expression and affective cues to reconstruct, generate, animate and edit people, heads and clothing—toward digital humans that can express, communicate and respond naturally.

Avatar · Speech · Expression · Affective Interaction
03Geometry & OptimizationWhat mathematical foundations make complex visual systems reliable and efficient?

We study surface and point-cloud processing, rigid and non-rigid registration, geometric representations, sparse optimization and acceleration methods—turning mathematical structure into scalable tools for reconstruction, generation, simulation and design.

Geometry · Registration · Sparse Optimization · Simulation
04Imaging & DisplayCan we compute and shape light itself to bridge digital content and the physical world?

We connect computation and physical optics through freeform imaging and non-imaging optics, light-field control, computational imaging, caustic and shadow design, and emerging displays—treating light as a medium that can be designed and optimized.

Freeform Optics · Light Fields · Imaging · Display

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